

The objective gets completed once there is still one guard left (the one who is looking at the sea), but you still have to kill him to get the "Solid Sandman" achievement.

You need to kill them all without being noticed. Use the following strategy to retrieve your weapon without being detected in the "Burning Bridges" mission and get the "Karma Chameleon" achievement.Īt the very beginning of Act 1: Mission 3 - "Leave No Man Behind", you will reach a cliff and see a house on the beach in the distance and some guards patrolling around the area.

Shoot the grenade on one of the enemy's belt to kill all three of them and get the "Hazardous Materials" achievement. Shoot him, and three soldiers will come over to check out what happened. In the next section, you will see an enemy standing out in the open. Kill the sniper on top of the building, then go to the far left to sneak around the enemies. You must use stealth to get this achievement.

In Chapter 1: From Out Of Nowhere, proceed through the mission until you reach the stealth objective. The easiest mission to get the "Balls Of Steel" achievement on is the first mission on the Easy difficulty. There are a total of 40 collectables in the game. (Not all of the rocks will work).Search the indicated locations to find the collectables in the game. If you approach certain rocks when in crouch mode you can actually enter them and not be seen - here you can shoot enemies without being killed. Here you can enable God Mode, Cheat Mode, Magic Ammo, Charge Full, Restore Health, Give Ammo, Give Rifle, Give Grenades, Kill Enemies and more. Now, start the game and you can press Esc to Access KI Debug Menu and Dev.menu. Save the file and then put the debugconf.scr file into your game directory (It should be something like Sniper Ghost WarriorGame). AutostartLevel("Woodyard_startprop.scr") !ChromeSpyPort(i) // ChromeSpy port (default: 8086) !ChromeSpyHost(s) // ChromeSpy host machine name (default: localhost) !EnableAudioLog() // Enables logging of audio errors/events to file and the order of call is the same as they are defined in script. or after pressing numpad subtract key. !ConsoleCommand(s) // Defines console command that will be run at the begging of the game (used in ShowInfo methods, debug console) !SetLogLevel(i) // binary sum of flags _LOG_ERRORS = 0x01,_LOG_WARNINGS = 0x02, !SkipPressAnyKeyOnStart() // enable skipping "press any key." on level start !SkipFadeOutIn() // enable fast fade in/out !DebugVisualisation() // enable debug visualisation (waypoints, fightpoints etc.) !NoLogos() // disables logos at game start !RenderComments() // enable rendering of comments !UseFKeysWithCtrl() // force using F keys only with ctrl !UseDeveloperKeys() // enable developer keys
